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Side Project

The Unofficial
Satisfactory Atlas.

For Efficient Pioneers

A free, print-style map book for the game Satisfactory. The world laid out A–Z-atlas style across a 5×4 grid, with every resource node, resource well, geyser, hard drive, Mercer Sphere and Somersloop plotted and indexed.

Unofficial. Non-commercial. Made by a fan, for the community.

Download the atlas →
01 — About the atlas

What it is.

This started as a personal hobby project. A photo of the printed prototype went viral on r/SatisfactoryGame, and enough Pioneers asked for a copy that I decided to finish it properly and give it away.

  • 34 pages
  • Updated for version 1.2 of the game
  • PDF download — ready to print
  • Nostalgic A-to-Z atlas design inspiration
  • Resource nodes, Somersloops, hard drives, Mercer Sphere locations
  • Common ratios and useful information
  • Notes section
Front cover Segment index — 5×4 grid Map segment page Map segment page
Cover · Segment index · Two map segments — click any to open full size.
02 — Download

Grab a copy.

Print-ready

Print set (A4, 300 dpi, with bleed)

Body PDF (32pp) + front and back cover PDFs, prepared to 216×303 mm artwork with 3 mm bleed. For sending to a print house.

Download from itch.io →
Home print

Home-printable A4 edition

Bleedless A4 build, ready for a home or office printer. Best if you want a physical copy without going to a print shop.

Download from itch.io →
03 — Credits

The small print.

Not official This atlas is unofficial and is not affiliated with, endorsed by, or sponsored by Coffee Stain Studios. Satisfactory, the game's map imagery, icons, names and related marks are © / ™ Coffee Stain Studios.
Data source Marker placement and map/icon data were sourced from satisfactory-calculator.com, whose community-maintained map data made this project possible. Thank you.
Copyright Atlas design, layout & original text © 2026 Dan Wiseman. All rights reserved.
04 — About the maker

Who made this.

Made by Dan Wiseman — game designer & consultant, founder of The Detective Society, and a very keen Pioneer. If you found this useful or you're working on something in games where a fresh pair of eyes would help, get in touch — or take a look at some of my other work.

Short link for the print edition: s-atlas.co.uk